Upload your game
Share your AI-made browser game. It gets its own address at <name>.sloppit.net and starts playing right away.
You need an account to upload a game.
Almost there — pick a handle and accept the Terms to start uploading.
(If the setup box didn't pop up, reload the page.)
How to prepare your game
- Make sure
index.htmlis at the top level — of the ZIP, or of the folder you pick. (If everything sits inside one wrapper folder, we unwrap it for you.) - Big games? Use the folder option — it handles engine builds up to 1 GB total and 512 MB per file (large files upload in chunks). The .zip option is best for smaller games.
- Limits: 1 GB total, 512 MB per file, 5000 files.
- It must be self-contained and run in the browser — HTML, JS, CSS, images, audio, WASM, fonts. No server code.
- Use relative paths (e.g.
assets/sprite.png). Filenames may use letters, numbers,.-_and/. - Export tips — Godot: Export → Web, then pick that folder. Unity: WebGL build → pick the build folder. Bolt / Rosebud / Claude: upload the project folder (or a ZIP with
index.htmlat the root).